Vizaris now available
Hello everyone, and welcome to Vizaris! This post should provide a little more information on what Vizaris is all about. For starters Vizaris is a game about choice - where the player is free to create...
View ArticleVizaris RPG Weekly Update - 19
Many new additions in this update, such as Mining and Ore, and a new game area; along with several big fixes.
View ArticleVizaris Weekly Update - 20
Vizaris now has many new features this week, including a new play area, first person view mode, distant land LOD, and an update to Unreal Engine 4.9
View ArticleVizaris Weekly Update - 21
This weeks update includes a massive amount of work on a new functional quest system, as well as a spectacular landscape update.
View ArticleVizaris Weekly Update - 22
This week includes more another batch of improvements to the quest system and more visual improvements.
View ArticleVizaris Weekly Update - 23
We’re currently focusing on cleaning up and improving the features we have (such as combat), rather than adding entirely new systems (such as magic)...
View ArticleVizaris Weekly Update - 24
This week we added an ingame map, some new caves, and some optimizations!
View ArticleVizaris Weekly Update - 25
A large new game area was added to the game, the Sek’ra’coro Slope. This area is higher in altitude from the rest of the game and offers some good views of the surrounding terrain. This new area is the...
View ArticleVizaris Weekly Update - 26
A massive new area has been added to the game, well over twice as large as any of the previous additions to the game. Sek’ra’coro canyon is a dangerous winding canyon, with stunning rock arches and...
View ArticleVizaris Weekly Update - 27
As promised, this week contained quite a bit of smaller improvements to the game, aimed at making it more polished.
View ArticleVizaris Weekly Update - 28
A significant amount of this week’s work went into getting item durability functioning. This allows items to be damaged when used, reducing in value and effectiveness, and eventually breaking entirely....
View ArticleVizaris Weekly Update - 29
This week was generally focusing on some cleanup and optimizations. What this means for you is hopefully a noticeably faster game – Our development rigs were seeing at least a % increase, and these are...
View ArticleVizaris Weekly Update - 30
This week, all of the code work was focused on making crafting a fully functional and integrated system in the game. You can now open the crafting menu by pressing B (default key)...
View ArticleVizaris Weekly Update - 31
Yet another foundational feature was added this week. This time it was the virtue system, which is a core foundational piece for the upcoming skill system. In addition to this new system, we have a...
View ArticleVizaris Weekly Update - 32
This week we have an expanded game area, some newly improved graphics, some new sounds, and more!
View ArticleVizaris Weekly Update - 33
This week we've got some new visuals, and a whole bevy of minor tweaks, fixes, and improvements. We were finally able to get some proper foliage into the game, giving us a pretty decent visual upgrade...
View ArticleVizaris Weekly Update - 34
We’ve done some significant improvements to some areas of the game world, and some MASSIVE overhauls to combat. Some other preparation and maintenance work was done, getting ready for the additions in...
View ArticleVizaris Weekly Update - 35
Happy New Year. After a break for Christmas, we're all back and kicking for another update to Vizaris. We'll now resume our weekly schedule of updates to the game. This week should generally wrap up...
View ArticleVizaris Weekly Update - 36
This week pretty much all of the programming time was dedicated to improving the map, as a result, it is now possible to pan around, and actually zoom in on the map, making it easier to take advantage...
View ArticleVizaris Weekly Update - 37
This week we're hoping to make up for the smaller update last week, by having a pretty big update this week. We're continuing the theme of last week with adding more features and improvements to the...
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